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Magnus The Red

Project created for use in the game Table Top Simulator. The model was made to resemble the real world plastic figure as much as possible. Created using a Specular workflow for the Unity Engine.
Made the initial sculpt in Zbrush which then moved into Maya for retopo and rigging. Created the textures with Quixel Suite.
This was my first major project involving a character of this magnitude. Please let me know what you think, I'm always open to critiques and to become better.

Final results
35k quads
1024 Albedo, AO, Normal, and Spec maps for his Body, Armor, Wings, and Weapons.
Not entirely sure how long it took, still figuring that out.

Magnus The Red on Sketchfab

Rendered in Quixel Suite.

Rendered in Quixel Suite.

Rendered in Quixel Suite.

Rendered in Quixel Suite.

Rendered in Quixel Suite.

Rendered in Quixel Suite.

Rendered in Quixel Suite.

Rendered in Quixel Suite.

In game screen shot

In game screen shot

In game screen shot

In game screen shot

Maya wireframe

Maya wireframe

Maya wireframe

Maya wireframe

Zbrush high poly sculpt

Zbrush high poly sculpt

Zbrush high poly sculpt

Zbrush high poly sculpt

Zbrush high poly sculpt

Zbrush high poly sculpt

Armor texture splits

Armor texture splits

Body texture splits

Body texture splits

Wings texture splits

Wings texture splits

Real world reference

Real world reference