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Magnus The Red

Project created for use in the game Table Top Simulator. The model was made to resemble the real world plastic figure as much as possible. Created using a Specular workflow for the Unity Engine.
Made the initial sculpt in Zbrush which then moved into Maya for retopo and rigging. Created the textures with Quixel Suite.
This was my first major project involving a character of this magnitude. Please let me know what you think, I'm always open to critiques and to become better.

Final results
35k quads
1024 Albedo, AO, Normal, and Spec maps for his Body, Armor, Wings, and Weapons.
Not entirely sure how long it took, still figuring that out.

Magnus The Red on Sketchfab

John harris screen03

Rendered in Quixel Suite.

John harris screen04

Rendered in Quixel Suite.

John harris screen01

Rendered in Quixel Suite.

John harris screen02

Rendered in Quixel Suite.

John harris ingame 1

In game screen shot

John harris ingame 2

In game screen shot

John harris front

Maya wireframe

John harris back

Maya wireframe

John harris zbrush1

Zbrush high poly sculpt

John harris zbrush2

Zbrush high poly sculpt

John harris zbrush3

Zbrush high poly sculpt

John harris armor split

Armor texture splits

John harris body split

Body texture splits

John harris wings split

Wings texture splits

John harris 99120102065 magnusthered02

Real world reference